/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class RDProj_Ballistic extends RDProjectile
    abstract;


defaultproperties
{
	//MY STUFF
	fSpread=0.0
	bCausesScatterShot=false
	iScatterShotNum=1
	//FILL THIS SHIT OUT
	//TossZ=1.0
	
	//Causes bad fps.
	//ProjFlightTemplate=ParticleSystem'WP_AK47.effects.griflebeam'
	ProjExplosionTemplate=ParticleSystem'WP_AK47.effects.griflesparx'
	Speed=2000
	MaxSpeed=2000
	MaxEffectDistance=5000.0
	bCheckProjectileLight=true
	
	//Bullets don't glow unless they be tracers biatch.
	ProjectileLightClass=None

	Damage=55
	DamageRadius=1
	MomentumTransfer=70000

	MyDamageType=class'RDDamageType'
	LifeSpan=8.0

	bCollideWorld=true
	bProjTarget=True
	CheckRadius=40.0
	bCollideComplex=false

	Begin Object Name=CollisionCylinder
		CollisionRadius=16
		CollisionHeight=16
		AlwaysLoadOnClient=True
		AlwaysLoadOnServer=True
		BlockNonZeroExtent=true
		BlockZeroExtent=true
		BlockActors=true
		CollideActors=true
	End Object

	bNetTemporary=false
	AmbientSound=None
	ExplosionSound=None
}
